Shadowlands Hotfixes – November 23, 2020

Shadowlands Hotfixes – November 23, 2020

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

  • Druid
    • General
      • Fixed an issue where characters would occasionally be shifted out of Travel Form when logging in after being disconnected or force quitting the game.
    • Balance
      • Fixed an issue where Adaptive Swarm (Necrolord Ability) would not increase the damage of damage over time effects.
    • Feral
      • Each Ferocious Bite from Convoke the Spirits (Night Fae Ability), with Sabertooth (Talent) selected, should now extend Rip by 5 seconds.
  • Priest
    • Shadow
      • Shadowform is now learned at level 10 (was level 12).
      • Devouring Plague is now learned at level 12 (was level 10).
  • Mage
    • Frost
      • Resolved an issue where Ray of Frost (Talent) would sometimes not grant 2 charges of Fingers of Frost after the channeled icy beam has completed.

Creatures and NPCs

  • Fixed an issue that could cause Mothbane the Mighty to despawn immediately when engaged in combat.

Dungeons and Raids

  • Halls of Atonement
    • Halkias
      • The damage from Refracted Sinlight should now properly align with the beam’s visual effect.
  • Black Rook Hold
    • Reduced the damage from being hit by boulders in the boulder gauntlet.

Items and Rewards

  • The Draught of Ten Lands is now capped at level 49 (was level 50).
  • The maximum level on Lightning-Forged Augment Rune has been increased to 59 (was level 50).
  • Ashjra’kamas, Shroud of Resolve will no longer grant Draconic Empowerment for characters above level 50.
    • Heart of Azeroth
      • Fixed an issue that could cause some characters who had previously used Laser Matrix (Azerite Trait) to enter combat with creatures even after the trait was unequipped.


  • The Death Gate to the Maw should now be available when ready to turn in the Alliance quest, “The Path to Salvation”.
  • Fixed an issue where groups doing the Bastion quest “The Work of One’s Hands” could get into a state where the heat bar would fail to progress.
  • The House of Rituals has sent reinforcements to Bastion, resulting in more available targets for the quest “Double Tap”.
  • Fixed an issue where groups could have difficulties completing the Bastion quest “Step Back From That Ledge, My Friend”.
  • Fixed an issue where interacting with Vulnerable Aspirants would dismount you during the Bastion quest “On the Edge of a Revelation”.
  • Necrotic Droplets in the Temple of Courage are no longer level 60 and are very sorry for being so aggressive.
  • Fixed an issue where Gerdus would not always be available to turn in the Bastion quest, “WANTED: Gorgebeak”.
  • Fixed an issue that caused the name of The Jailer to be missing from the subtitles in the Maw cinematic.

World Events

  • Death Rising vendor, Crusader Adevald Ironbeard, has found his way to the Argent Tournament grounds and has stationed himself alongside the tournament reward vendors.

Shadowlands Expansion Live Today!

Shadowlands Expansion Live Today!
Shadowlands goes live globally today, releasing at the same time for everyone!

  • The level cap has been raised to 60!
  • Official Patch Notes – Check out the official patch notes for the expansion.
  • Patch 9.0.1 Recap – The prepatch introduced a lot of new things to go with the expansion.
  • Class Guides – Learn more about your class abilities going into the expansion.
  • The Shadowlands Zones – Learn about the new leveling zones this expansion.
  • Covenants – Learn more about the new covenants feature.
  • Torghast – Learn about the new rogue-inspired Torghast repeatable dungeon!
  • Legendaries – Learn more about crafting and acquiring your legendaries in Shadowlands.
  • Shadowlands Dungeons – Preview our dungeon guides for Shadowlands!
  • PvP Vendor – Learn about the return of PvP vendors in Shadowlands.
  • World Boss Guides – Learn about the new world bosses in Shadowlands.
  • Reputation Guides – Learn how to reach exalted as quickly as possible with all of the new reputations in Shadowlands!
  • World Quests and Callings – There have been a few changes for World Quests in Shadowlands.
  • Mounts – Shadowlands adds a bunch of new mounts to obtain.

What is Not Coming This Week?
Blizzard has broken down the release of certain content post expansion launch!

  • The Castle Nathria Raid
    • Normal and Heroic difficulties – December 8th
    • Mythic Castle Nathria, Raid Finder Wing 1 – December 15th
    • Raid Finder Wing 2 – January 5th
    • Raid Finder Wing 3 – January 19th
    • Raid Finder Wing 4 – February 2nd
  • Mythic Plus Season 1 – December 8th
  • Shadowlands PvP Season 1 – December 8th
  • Torghast
    • Layers 4 to 6 – December 8th
    • Layers 7 to 8 – December 15th

Leveling Tips
DesMephisto shared his leveling guide for Shadowlands, which allowed him to reach 60 very quickly! Be sure to check out all of the tabs for helpful addons and tips.

Official Patch Notes
Check out the official 9.0.2 patch notes!

Patch 9.0.1 Recap
If you are just coming back, be sure to take a look at the Patch 8.0.1 recap for all of the system changes made to the game.

Class Guides

Originally Posted by MMO-Champion

New Zones
Check out our previews of the 4 new leveling zones and 1 max level zone in Shadowlands!

Covenant Guides
Learn more about the 4 major covenants in Shadowlands and what you can expect if you choose them.

Torghast Preview
One of the main new features added in Shadowlands is Torghast, Tower of the Damned. This repeatable dungeon is inspired by roguelikes and is where you will go to collect resources to craft your new legendaries! Check it out!

Legendary Crafting Preview
Shadowlands introduces a new system to craft your own legendaries with materials from professions and Torghast! Check out the preview!

Shadowlands Dungeons
Shadowlands adds 8 new dungeons to the game. Check out our previews below for boss abilities and more!

PvP Vendor
PvP vendors have returned in Shadowlands. Click the banner below to see what’s changed.

Reputation Guides
Shadowlands introduces 4 new reputation factions! Check out out guides for rewards and tips to reach exalted!

World Quest Changes
World quests are still very similar to how they have been in the past. The only thing that has changed is that there are only a few up per zone at at a time. Furthermore, they sometimes are a little more involved than what you would expect because of how few there are.

  • World quests reward 125 reputation with the faction of the zone they are in.
  • World quest rewards include”
    • Extra reputation
    • Gold
    • Anima
    • Gear
    • Conduits

Covenant Callings
Callings replace emissaries and function similarly to them in that three are available at a time and they last 3 days.

  • Callings are available in your Covenant Sanctum. They appear as daily quests from NPCs and can be seen in your quest log and Covenant menu once you pick them up.
  • You can preview the available Callings and rewards from your Sanctum Report window from anywhere in-game.
  • Callings don’t always ask you to do the same things. You could be asked to do world quests in specific zones, collect anima, collect items from Torghast, or several other options.
  • Callings reward caches with chances at gear, anima, and more.

Shadowlands World Bosses
Shadowlands has 4 new world bosses that cycle much like in BfA and Legion. One boss will be active per week and they all drop item level 207 gear as well as many different conduits and legendary recipes. They will likely go active on December 8th when Castle Nathria launches.

Shadowlands Mounts
A ton of new mounts are coming with this expansion! Check out our preview below!

Shadowlands Mounts Guide

Shadowlands Mounts Guide

Covenant Mounts

All Covenants

Kyrian Covenant

Necrolord Covenant

Night Fae Covenant

Venthyr Covenant

Dungeon and Raid Mounts

Reputation Mounts

Adventure Mounts

PvP Mounts

Zone Mounts
Tip: You can use the addon HandyNotes: Shadowlands to add all the npc locations to your map. Hover over the blue skulls to see how to summon the npcs and get the mounts.

Quest and Treasure Mounts

  • Ascended Skymane – Drops from Cache of the Ascended, the reward for defeating the Ascended Council in Bastion.
    • The Ascended Council spawns after players ring all five temple vespers within 5 minutes.

      /way 39.1 56.1 Transport Pad to Vesper of Courage
      /way 33.4 59.8 Vesper of Courage
      /way 69.3 40.3 Transport Pad to Vesper of Humility
      /way 71.9 38.9 Vesper of Humility
      /way 39.1 56.1 Transport Pad to Vesper of Purity
      /way 64.3 69.8 Vesper of Purity
      /way 41.6 23.4 Transport Pad to Vesper of Wisdom
      /way 39.1 20.4 Vesper of Wisdom
      /way 32.1 17.8 Vesper of Loyalty
      /way 53.5 88.4 The Ascended Council

  • Blanchy’s Reins – Obtained by offering different items to Dead Blanchy for 6 days. Youtube Guide.
  • Loyal Gorger – Obtained after completing a hidden chain quest ending with A New Pack. Youtube Guide.
  • Shimmermist Runner – Obtained by successfully navigating the Mistveil Tangle Maze, defeating Shizgher and then interacting with the Shimmermist Runner. Youtube Guide.
  • Silverwind Larion – Obtained by looting the Gift of the Silver Wind in Bastion.
    • Collect 50 Anima Shards scattered throughout Bastion. You can use the addon HandyNotes: Shadowlands to find them.
    • Speak with with Forgelite Hephaesius to forge the Crystal Mallet of Heralds.
    • Ring the Vesper of the Silver Wind and a Silver Larion will fly down and bring the Gift of the Silver Wind.

      /way 59.3 31.4 Forgelite Hephaesius
      /way 36.1 26.6 Vesper of the Silver Wind

  • Wildseed Cradle – Obtained by creating Twinklestar’s Gardening Toolkit, speaking with Twinklestar and then looting the Cache of the Moon.

Shadowlands Interview Roundup

Sam Vostok Interview with Steve Danuser
Sam Vostok interviewed Steve Danuser on Shadowlands!

  • The anima in Shadowlands is different from the type used by the mogu. The anima that fuels the realms of death comes only from mortal souls.
  • Souls that die in the Shadowlands are lost forever. Our characters enter the Shadowlands alive, and so they have a tether to Azeroth that nudges them back to life when they die.
  • We will learn more about the effect that Frostmourne had on Uther’s soul as the story unfolds.
  • The emotions at play, on the part of both Uther and Arthas, combined with the cosmic forces of Light and Death that each of them represented, can have a profound effect upon the mortal soul.
  • The In-Between is a miasma of energies that separates the realms of the Shadowlands. Beings exist within it. Rumors speak of a few that have learned to navigate it.
  • New afterlives manifest to meet the needs of the Shadowlands. The creations of such realms is a subject that will be explored in content updates to the Shadowlands expansion.
  • The force of Order has influenced life on Azeroth, which is why living mortals perceive it the way they do. Without their tether to the mortal plane, the soul no longer has the same perception of time.
  • Undead souls are not damned to the Maw. Being raised can be seen as “damned,” but the Arbiter judges undead souls by their entirety.
  • The exact time that the Arbiter stopped judging souls and clues as to why will be revealed in an in-game cinematic that you can view in Oribos when the expansion launches.
  • When Ursoc was slain in the Emerald Nightmare, souls were still being judged by the Arbiter.
  • The presence of death was on Azeroth long before Ner’zhul became the Lich King. Perhaps one day we will learn more about what inspired the nerubians architecture.
  • Demons and other creatures not native to the Shadowlands can be seen in the Maldraxxus Theater of Pain. These are prisoners of the Necrolords as well as fodder provided by the brokers.
  • Maldraxxus exists to defend the Shadowlands from all threats. Sometimes this takes a more proactive approach, such as with the reveal of Draka on the demonic world in the Maldraxxus Afterlives video.
  • You will find clues to the Jailer’s point of view on the Lich King during your playthrough.
  • Mortal souls that cross over and are brought back do not appear to retain defined memories of what they experienced in the Shadowlands.
  • The Light that we find in Revendreth is the same Light we encounter in Azeroth.
  • Helya’s Realm touches upon the Shadowlands without being contained inside of it.
  • Anima is drawn from souls only after their mortal lives have ended.

Wowhead Interview with Ion Hazzikostas
Wowhead interviewed Ion Hazzikostas on Shadowlands.

  • Keystones will be reset in Shadowlands Season 1. You will obtain one by completing a mythic 0 on week 1 and have to raise it.
  • The team plans to conservatively tune covenant abilities and legendaries at launch. Any outliers will be dealt with, but they will try not to change the rankings of things.
  • Major changes to covenants would happen on patches. The team can reset Covenant switching cooldowns or reset the history of leaving a covenant to address these issues if needed.
  • Consumables that took the place of class buffs have been lessened to emphasize class utility and push away from class stacking.
  • You will catch up on renown faster the more you fall behind.
  • You will be viable within a few days of switching to a new covenant, and after a couple of weeks you should catch up.
  • Unlocking Transportation level 3 in your Covenant Sanctum will add a portal to Oribos to your sanctum.
  • There are no current plans for catch up for Soul Ash from Torghast.
  • Legendary patterns are not always 100% drop rates and depend on how repeatable the content is.
  • You cannot receive conduits from the great vault.
  • Conduit ranks are essentially just item level.
  • PvP rating will influence the item level of the conduits you receive from PvP.
  • 3 pieces of loot drop per boss in Mythic Castle Nathria.
  • It is believed that the raiding section of the great vault has a chance to offer weapon tokens from Nathria.
  • You will only receive loot options from the last two bosses of a raid in the raiding section of the great vault if you have killed the bosses at least once on that difficulty.
  • There are still no plans to bring back Master Loot.
  • Bolstering and Necrotic are not being changed. Mobs that are troublesome can just not apply the affix.
  • The Maw is in a much better place than it was a few months back.
  • There is a chance we will see Nathanos again in Shadowlands.
  • A week in the life of a player in Shadowlands will be 2 renown quests, covenant campaign chapters, and Torghast runs.
  • Daily you can do callings and typical content like PvP, raiding, and dungeons.
  • There are also a lot of option goals associated with your covenant.

VG24/7 Interview with Johnny Cash and Ely Cannon
VG24/7 interviewed WoW’s Assistant Lead Quest Designer Johnny Cash and Art Director Ely Cannon about how the team has been spending its extra month on the game.

  • Most of the delay spent a considerable amount of time making sure that they added additional polish that people expect from a WoW expansion, but one specific thing to touch on was the Covenant systems.
  • There was a lot of feedback both externally and internally about the balance of certain Covenant abilities and Soulbind traits and so more tuning was needed before launch.
  • Just a few weeks ago, major changes were made to the Soulbind trees to put abilities closer to the top so that your choice gave you something that made you feel powerful right away.
  • Covid wasn’t necessarily the reason for the delay. The team just wanted more time to get it right.
  • The team tried to make sure the story was accessible to new players, but also give extra context to players who know the greater lore of WoW.
  • The team plans to continue to add new customization options in the future because the response has been so positive.
  • Humans were just the starting point to give better representation. If they got humans right, they knew they could extend it to other races.
  • The WoW community is very diverse, and Shadowlands has strived to introduce characters that are diverse as well, such as Pelagos being the Shadowlands version of a trans character.
  • The team has tried hard to make Covenant choice have distinct advantages and multiple opportunities to shine. An example is Night Fae providing Death Knights with a mobility cooldown, but this is not necessarily a benefit on fights that don’t require high mobility. The Kyrian vial could provide more utility on fights that don’t require movement.
  • The moment a system has to persist forever, it becomes much more limited in the amount of power they can offer players, and the amount of utility they can offer.
  • The team has tried to make sure that Covenant choice rewards, such as cosmetics extend, way beyond Shadowlands as to not make it entirely feel like an expansion only feature.

WindowsCentral Interview with Ion Hazzikostas
WindowsCentral interviewed game director Ion Hazzikostas on Shadowlands!

  • Sylvanas’s arc has already strayed much from Garrosh’s and will only differ more as the story progresses. As Shadowlands continues to unfold, talk of parallels between these two characters and their narratives will diminish steadily over time.
  • One of the things that the team consciously loved about the storytelling is the integration of cinematic storytelling and gameplay storytelling in BfA.
  • There should be a whole bunch of really cool cutscenes and cinematics that the world will be seeing in the next two to three weeks. Ion thinks it’s some of the cinematic team’s coolest work yet.
  • Shadowlands gets back towards larger epic narratives that are focused on existential threats, the efforts of heroes, villains, and ourselves operating alongside them to try to overcome those.
  • Shadowlands will tell a cohesive story with intertwining covenant narratives.
  • Much of the story will function like Draenor, where we mostly stayed in a different area. However, certain areas will use the old world as necessary, such as the Night Fae campaign sending you to Drustvar to learn more about the history of the Drust.
  • Vol’jin’s inclusion in the story wasn’t necessarily a response to player feedback, but just the team knowing that his arc still had room to expand.
  • Ion would like to formally repudiate the philosophy of “bring the player not the class.” He thinks that was something that was articulated a dozen years ago in a very different time. The game itself has moved very far from the problems that statement was trying to address.
  • The team has tried to emphasize that your class should matter. Having a well-rounded group is healthier.
  • Trying to make players more social and less optimized is something no one has been able to crack in modern day. However, if you spend hours getting declined from groups because of your spec then you are completely justified in blaming Blizzard.
  • The team has tried to shift the answer of what is best to “it depends’” as much as possible by making certain specs or classes excel in something more than others.
  • Torghast will be limited to 3 layers at launch until Season 1 starts. Layers 4-6 will open with the raid and 7-8 will come with the mythic difficulty on week 2 of season 1.
  • The team is not trying to move away from raid skips. Nathria has one.
  • The goal of Shadowlands is only to build on the systems available at launch and not add new systems over the expansion.
  • There is no Flight Master’s Whistle in Shadowlands. This feature was added in Legion as a response to emissaries such as the Kirin Tor one sending you to multiple locations. Callings in Shadowlands focus on one zone and area.
  • The team has also moved away from reputation being required to unlock flying. They want to have flying earned, likely in the next major content patch after launch, by completing the covenant campaign.
  • The delay was worth it. The team was able to address weaknesses in the end game progression loop and the Maw, as well as polish and balance.

Eurogamer Interview with John Hight and Morgan Day
Eurogamer interviewed John Hight and Morgan Day on Shadowlands and Fixing Endgame.

  • The team realized from feedback that the Azerite armor system was flawed, and essences were created as a new axis of progression. They knew at that point what they had gotten themselves into, and had to add systems to fix it.
  • The team realized that players need a sense of achievement with end-game systems and loops. Infinite progressions systems don’t scratch that itch. So they decided to move away from it in Shadowlands.
  • Soulbinds are much more defined, but not limiting. You will see clearly where you are going and the powers you will unlock with an end in sight.
  • The main delay for the expansion was to address balance issues caused by Covenant systems with having so many specs.
  • The team received feedback that Soulbinds didn’t seem impactful enough when chosen, and this is why they recently switched the final abilities of many to be the first thing you unlock.

SAGamer Interview with Frank Kowalkowski and Steve Danuser
SAGamer interviewed lead narrative designer Steve Danuser and technical director Frank Kowalkowski about Shadowlands.

  • Some areas of the team were ready for the October launch and so they used the extra time to give additional polish to their sections of the game, including working in a few little easter eggs.
  • Shadowlands introduces zones that are essentially all separate yet connected which creates a sense of scale to this plane of existence.
  • Sharding technology will hopefully address bottlenecks of so many players going through the same areas all at the same time. The game can recognize how many people are in an area and spin up a new shard for the zone.
  • The Horde leadership questline being removed in 9.0.1 was a bug and should be back with 9.0.2
  • The level squish and Chromie time had a lot of different teams working on it and has been an effort spanning several expansions.
  • WoW is an evolving game. Things such as ray tracing are added over time to keep it looking modern, and for this reason it is essentially a new game released with every expansion over time.
  • Torghast will continue to be expanded and evolved over the course of the expansion.
  • The goal of the story is to leave you with anticipation of what is to come with an exciting cliffhanger that evolves over time. They want you to look back at the end of the expansion and kind of see it as the different acts of a play that had their rising tensions and their climaxes and the denouement that comes at the end of it.
  • The sword in Azeroth is a big deal and something that is gonna have long-term implications.

Gamespot Interview with Johnny Cash
Gamespot interviewed assistant lead quest designer Johnny Cash on new customization in Shadowlands.

  • The focus of the new diverse customization options is available for human characters, but Blizzard is hoping to expand this to the game’s other races down the road.
  • In regards to Pelagos, Cash said the developers wanted to create a character who was a World of Warcraft expression of trans, and the team went to great lengths to ensure this was done appropriately.
  • At the end of the day they truly earnestly believe that Azeroth is a place for everyone and so there is a lot of effort in Shadowlands to make that more true than it’s ever been.

GamesIndustry Interview with John Hight and Morgan Day interviewed executive producer John Hight and lead game designer Morgan Day on how the World of Warcraft team is still building on its MMORPG 16 years after launch.

  • As you can imagine, changing everyone’s level and touching, essentially, every creature and spell that was ever made in World of Warcraft is what was required to make the level squish work, and it was a tremendous undertaking by the team.
  • They have seen an increase in the number of brand new players coming to the game since the pre-patch launched.
  • To Blizzard, each expansion is equivalent to a major game release and the team isn’t afraid to scrap features from previous expansions to keep the game from having far too much weight and complexity.
  • The team sometimes sets something in older zones and realizes that they are showing their age. Perhaps the whole game will be completely refreshed someday.
  • Hight says that while Classic was far more popular than anyone at Blizzard expected, they also have found that one version of World of Warcraft is not cannibalizing the other — rather, there’s not much of overlap at all between people swapping between the two, and both communities are healthy enough he feels comfortable releasing major content updates (such as upcoming raids) in both games around the same time.
  • The delay of Shadowlands, while not to be taken lightly, was something that Activision-Blizzard leadership ultimately had their back on.

WoW Patch 9.0.2 Hotfixes – November 20, 2020

WoW Patch 9.0.2 Hotfixes – November 20, 2020

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

  • Hunter
    • Marksmanship
      • The cooldown of Survival of the Fittest (Lone Wolf Ability) will now reset when a raid boss encounter ends.

  • Monk
    • Brewmaster
      • The cooldown of Fortifying Brew is now correctly 6 minutes.

  • Rogue
    • Outlaw
      • Acrobatic Strikes (Talent) now correctly increases the range of Dreadblades (Talent).

Creatures and NPCs

  • Resolved an issue where characters boosted with the Shadowlands boost were unable to see Magni Bronzebeard in the Chamber of the Heart after receiving the Heart of Azeroth.

Dungeons and Raids

  • Atal’Dazar
    • Yazma
      • Resolved an issue that caused the Shadowy Remains pools left behind by Echoes of Shadra to become nearly invisible.

  • Vault of the Wardens
    • Glazer
      • The Lens should now reflect Glazer’s Focusing Beam properly.

Items and Rewards

  • After Shadowlands launches, there will not be a new set of Battle for Azeroth weekly chests that correspond with the current week of activities (November 17-23). Loot your final Battle for Azeroth weekly chests now!
  • Resolved an issue that caused some helms to hide Draenei female horns.

Player versus Player

  • Corrected an issue that caused Arena and Rated Battleground matches played during the Battle for Azeroth post-season to count towards some Shadowlands Seasonal achievements.


  • Killing the Frightened Provincial Minuteman during “Ace in the Hole” will once again summon a val’kyr to raise them as Forsaken.

Shadowlands PvP Rewards

Shadowlands Lo-Fi Tracks

Shadowlands PvP Rewards

Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Since we implemented an updated design for Shadowlands PvP gearing into the Beta this week, we’ve seen several requests for a more-detailed explanation of the intentions behind the system.

Previously in the Shadowlands Beta, we tested a design where Conquest served as both the currency for the Great Vault and the currency for purchasing PvP gear from the vendors, with a weekly cap. From the outset, two of our main goals with PvP gearing in Shadowlands were:

  • Give players more direct control over their gearing by spending earned Conquest at PvP vendors, with an accessible cap and catch-up system.
  • Allow the Great Vault to supplement PvP gearing for Rated players, with a rewards track that is closely aligned to other organized endgame activities (Mythic Keystone dungeons, Raiding).

However, in Beta testing, we found that because by definition Conquest can’t be earned after hitting the weekly cap, using the same currency for both systems made capping Conquest and earning Conquest gear take much more effort than had been the case in past expansions’ iterations of the Conquest system.

In the live game, we recently updated Honor to be a currency that is rewarded by all PvP activities, including Rated ones. So in this design, we’ve shifted the Great Vault to require Honor from Rated activities only. Earning Honor through Rated PvP each week will result in a valuable reward from the Great Vault, and that allows us to detach Conquest from the Great Vault and place the Conquest cap much lower.

This means that players who do Rated PvP will earn their purchases from the PvP vendor much faster, and since Honor from Rated activities is uncapped, those who are really into PvP can continue to progress towards unlocking the second and third Great Vault options after capping Conquest for the week.

As the Beta winds down, please know that we greatly appreciate all of the testing and player feedback we’ve received since focused PvP testing began in the Shadowlands Beta. Thank you for all of your forum posts and tweets and bug reports and Youtube videos. We’re really looking forward to the PvP scene in this expansion.

Expectations for Shadowlands Launch

Expectations for Shadowlands Launch

Originally Posted by Blizzard
(Blue Tracker / Official Forums)
The new Shadowlands content will become available on all realms on Monday, November 23 at 3:00 p.m. PST (6:00 p.m. EST). At that time, players who have purchased Shadowlands will receive the quest “Shadowlands: A Chilling Summons” to start them on their way through the shattered sky. We’ve collected a few other things to consider before that time, as well thereafter.

WoW’s 16th Anniversary will end at 10:00 a.m. PST on Sunday, November 22.

The Death Rising event will end one hour before Shadowlands launches. All prologue quests and world bosses will vanish at that time.

30 minutes before launch time, Battle for Azeroth Mythic Keystone dungeons will become unavailable.

At launch time, any Titan Residuum and Honor (a new currency introduced with the Pre-patch) will be converted to Silver and provided to your character(s). This is also the moment that the Uncorrupted Voidwing mount will become unavailable and the Mythic difficulty mounts from Jaina Proudmoore and N’Zoth the Corruptor will change over to a small chance on kill.

On the days after launch, we plan to do realm restarts during at the usual weekly maintenance time in each region. We’ll provide in-game notices for that, as always.

After Shadowlands launches, there will not be a new set of Battle for Azeroth weekly chests that correspond with the current week of activities (Nov. 17-23). Loot your final BFA weekly chests now!

There will be no Weekend Bonus Event or PvP Brawl for two weeks after the start of Shadowlands. The next Bonus Event and PvP Brawl will each kick off on December 8. Check your in-game calendar for details.

Some players have asked whether all world portals are staying in place, considering the portal adjustments made in (Legion) Dalaran with the launch of Battle for Azeroth, and the answer is yes. At this time, the various mage portal authorities are only adding a new portal: to Oribos.

We’ve got global release times here and patch notes for you here. The patch notes will be updated again next week with new Shadowlands content. See you in the afterlife!

Patch 9.0.2 Hotfixes – November 19, 2020, Feral Druid Changes

Patch 9.0.2 Hotfixes – November 19, 2020

Originally Posted by Blizzard
(Blue Tracker / Official Forums)

  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Eclipse now correctly activates if two Starfires are cast simultaneously using Owlkin Frenzy.
  • Monk (Forums / Skills / Talent Calculator)
    • Brewmaster
      • The global cooldown of Rushing Jade Wind (Talent), Admonishment (PvP Talent), and Invoke Niuzao, the Black Ox are now correctly 1 second.
  • Paladin (Forums / Skills / Talent Calculator)
    • Retribution
      • Execution Sentence (Talent) initial damage increased by 31%. Damage is unchanged when engaged in combat with enemy players.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Damage of all abilities reduced by 6%.

Exile’s Reach]

  • The destroyed version of the Undercity is now visible to new characters that have completed Exile’s Reach.

Feedback – Feral Druid Changes

Originally Posted by Blizzard
(Blue Tracker / Official Forums)
In the latest Beta builds, Feral will find some new things and some rearranged things around Berserk, Incarnation, Shred, and Rake. The main goal is to put more power and interest into baseline Berserk.

  • Berserk (without requiring a talent) now makes Shred and Rake deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
  • A new upgrade to Shred makes it generate an extra combo point when used from stealth (and by extension, during Berserk).
  • Incarnation, as always, lasts 30 seconds and grants all benefits of Berserk, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
  • Stealth bonuses to Shred and Rake rebalanced somewhat (Shred higher than live, and Rake lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.

Not much more to be said, but Berserk should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!

Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Once again, quick note on some recent changes to Convoke the Spirits since they can be hard to see immediately in-game. In addition to once again casting 16 spells for Balance, Feral, and Guardian—Convoke will now try to use a more consistent number of certain spells (currently, Starsurge and Ferocious Bite). Its behavior is, as always, influenced by various factors such as the number of targets in range, and their health and DoT status. But (when in a relevant shapeshift form), the number of casts of Starsurge and Ferocious Bite during a channel of Convoke will have much less variance than before.